Cube interactive
Cube
2015 A "perspective space" The ratio between the structure of space, time, and the senses. This work is connecting the presence of the audience in the works space to relation of the ethereal structure that music is based upon, then augmented in its ratios by the movement of the viewer. thus, a point of perspective is physically felt through the percption of sound and movement. (Arduino and sensors detect movement and 3d axes of the headphones to control parameters in Max/Msp programming.)